Cheerer is Enfosi’s prepared-control specialist. Current SMILE MORE reporting describes its deployables more like sentries than the older trap assumptions, which makes lane choice, visibility, cooldown planning, and the current targeting rules essential.
Confirm the live perk, starting tools, detection behavior, friendly interaction, cooldown, price, and level requirements before copying a setup. The class succeeds by predicting where pressure will be, not by placing everything as soon as it becomes available.
Cheerer’s job
Turn a known approach into controlled space while leaving another area clear for disguise inspection. A deployable should cover a real route, help a confirmed threat, or preserve the statue. It should not hide the crowd, fire on uncertain targets, or pull the fight away from the team.
Map knowledge matters more than theoretical output. Watch one wave to learn where bodies enter, cross, and separate before committing the full setup.
Choose a placement lane
Prefer a lane with predictable traffic, clear sight, and a safe distance from innocent crowd overlap. Keep an adjacent inspection zone free of visual effects. If the map has multiple approaches, place for the lane the team cannot watch continuously rather than duplicating the strongest defender.
Check whether the current deployable can see around obstacles and how it selects targets. Do not infer detection, range, or damage from an older guide. Move the setup after repeated evidence shows the fight is happening elsewhere.
Cooldown and resource plan
Avoid spending every deployable during a calm opening if a boss, modifier, or later pressure is visible. Learn whether the current tool persists, recharges, uses ammunition, or can be repositioned. Record that behavior with the build date.
Pair the class with a controlled personal weapon and a recovery or movement plan. Prepared control does not replace your ability to inspect a suspect or survive when a target bypasses the setup.
Cheerer in squads
Tell teammates which lane is prepared and where you want confirmed threats moved. Ask ranged players not to block the sentry’s view, and ask explosive players to keep effects away from the inspection zone. A central Gloober can support the setup while Gleeber watches a distant approach.
Do not force every fight into your lane when the movement would expose the statue. The team plan comes first. Reposition when the current wave or modifier invalidates the setup.
Cheerer solo plan
Solo Cheerer needs a setup that buys attention rather than demands constant babysitting. Use it on the most predictable approach while you monitor the statue and another lane. Carry an immediate response for a threat that appears outside the prepared area.
Map a resource loop and avoid deploying so far away that maintenance or repositioning breaks coverage. Test on one familiar map before assuming the same geometry exists elsewhere.
Disguise and Strike safety
Automated or lingering effects can complicate a game about identifying fakes. Verify current target rules and keep ordinary Glaggles outside the active danger area when possible. If the class effect creates a Strike or unwanted hit, stop and inspect what it selected.
Do not use a deployable as proof that a target is hostile unless the current game explicitly establishes that interaction. Observation and separation still lead the decision.
Boss routine
Place only after seeing how the boss moves through the arena. A stationary tool beside the wrong route produces no value and may block the view. Preserve one option for a later phase or add.
Stay close enough to reposition safely. If the boss leaves the prepared area, do not chase recklessly to protect the setup; protect the run.
Common Cheerer mistakes
- Copying an old trap behavior after SMILE MORE changed deployables.
- Filling the best inspection area with visual effects.
- Placing on the first visible lane without observing crowd flow.
- Using every cooldown before the dangerous window.
- Expecting teammates to understand the prepared route without a callout.
- Carrying no personal answer for a threat outside the setup.
Cheerer questions
Is Cheerer a trap class?
Its identity is prepared area control. Current reporting describes more sentry-like behavior, so verify the live tool instead of relying on the old label.
Where should I place Cheerer tools?
On a verified approach with clear sight and minimal innocent overlap, while preserving a separate inspection zone.
Is Cheerer good solo?
It can cover a predictable lane, but you need independent defense, recovery, and a response when threats bypass the setup.
Do Cheerer tools detect disguises automatically?
Do not assume that. Confirm current targeting behavior in the live build before treating it as evidence.